Visual Effects

Video FX Reel

Description

AAA Game Reel
4:03

Wolverine (Insomniac Games): Added or completely redid VFX for cinematic sequences. This mostly meant creating new VFX including sparks, explosions, kick-ups, power effects, smoke, electricity, and more (using existing textures so effects match gameplay as much as possible).

Perfect Dark (Crystal Dynamics): A closer look at some VFX created for Perfect Dark that appear in released material which include flimsy destruction for fruit, pistol muzzle flashes, and environmental VFX.

Bloodlines 2 (Hardsuit Lab’s version): Supernatural powers, hand VFX, blood, combat fx, fire, smoke, and environment vfx. I was the sole VFX artist at Hardsuit Labs, so everything on screen is my work aside from gunfire.

Marvel’s Avengers (Crystal Dynamics): Villain superpowers, smoke, sparks, lasers, state changing gameplay objects, teleportation fx, EMP bursts, magical/sci-fi level fx, VFX support for emotes and finishers, and environmental fx

Wargaming Seattle: Environment fx creation and set dressing, smoke & fire fluid simulations, shader building, destruction simulation adjustments, artillery fx, particle fx, flimsy destruction

~

Stylized VFX Reel
2:19

Guardians of the Galaxy: Magical and sci-fi fx

BattleTech Urban Warfare: Environment fx, building destruction, electrical and coolant explosions, prop destruction (including vehicles), holo-logos, in-game video ads, and other fx

Harebrained Schemes: Early power and special ability concepts, status effects

Batman, The Telltale Series: Sparks, smoke, explosions, muzzle flashes, blood, dust and debris

Minecraft Story Mode: Character flashes, explosions, and feathers

Walking Dead Michonne: Particle and mesh fire, smoke, ash, and embers

Environment FX and Houdini tests

~

Samples of VFX Blueprints and complex materials/shaders built in Unreal.

~

Video VFX Reel
2:43

Worked in 3D Studio Max (FumeFX, particle flow, V-Ray, etc), After Effects, Photoshop, and Maya:

Dark Tarot: A made-for-TV feature thriller for which I served as the on-set VFX Supervisor, lead FX artist, and compositor. I also designed and animated the title sequence for the film.

Created fire effects for lunar module in promotional video using FumeFX.

Tristar Products: Product & logo animation artist for multiple commercials. The projects shown are for Clear TV HD Antenna and Power Grater.

Kollins Communications: Multiple commercials and spots for clients including Samsung and Sharp. In the first shot, everything on the phone screen was composited, with fake radio stations, playlists, etc before then adding flying logos. For Samsung’s refrigerator TV commercial I created textures and the 3D environment. I built the following two animations, composited 3D TV models with video, and designed a logo animation/transition using particles.

Mega Cities: Jakarta: An episode of “Mega Cities” which aired on National Geographic Channel. All animation and post effects were done by Worlds Away Productions in NYC. For this project I collected global images and maps that were used as matte paintings for the introduction’s zoom-in; modeled highways and several buildings to scale; helped create the animated environment of Jakarta, Indonesia by collecting models and accurately placing buildings, roads, and rivers according to real world maps and satellite photos. I also created splines for every existing road, proposed road, canal, and territory & flood area outline.

~

© 2016 DC. © 2016 MOJANG. © 2017 MARVEL. © Microsoft. Telltale, Telltale Games, and the Telltale Series are trademarks and/or registered trademarks of Telltale, Inc. All rights reserved.