Tracey Landau

VFX Artist Seattle, WA

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    Harebrained Schemes
    August 2018 – June 2019

Responsibilities include creating particle systems and fluid simulations, flipbook creation and shader building, creating effects libraries, foreseeing and managing VFX technological needs, concepting fx, and updating fx and art across different projects. I also helped with some creative preproduction tasks such as research and documentation. Highlights would include fx for building destruction, designing holograms and video ads for environments, and explosions. Work is done in Houdini, Unity, After Effects, and Photoshop. Titles worked on include:

~ BattleTech: Urban Warfare
~ BattleTech: Flashpoint
~ BattleTech

    Wargaming Seattle
    January 2018 – August 2018

Responsibilities include working with a team to create photorealistic effects and connecting them in game with proper logic, bug fixing and performance problem solving, creating fluid simulations, shader building, and other VFX tasks for Wargaming’s new title. Highlights include realistic smoke and fire, flimsy destruction, and subtle environmental fx (sand, falling ash, blowing newspaper, etc). Work was done in FumeFX, 3D Studio Max, and a suite of proprietary software.

    Telltale Games
    May 2015 – January 2018

Responsibilities include working in a small team (between two and four people) to create and implement particle systems and sprites, fix bugs, do occasional modeling, shader building, and other VFX tasks for all Telltale games, shipped across all platforms. Highlights include various mystical sci-fi fx in Guardians of the Galaxy, explosions in Batman, and fire, smoke, and ash in The Walking Dead: Michonne. Work was done in Maya and in-house software. Titles I've worked on are:

Releasing in 2017:

~ Minecraft Story Mode: Above and Beyond
~ Batman Enemy Within: Fractured Mask
~ Minecraft Story Mode: Below the Bedrock
~ Guardians of the Galaxy: Don't Stop Believin
~ Batman Enemy Within: The Pact
~ Minecraft Story Mode: Jailhouse Block
~ Guardians of the Galaxy: Who Needs You
~ Batman Enemy Within: The Enigma
~ Minecraft Story Mode: Giant Consequences
~ Guardians of the Galaxy: More Than a Feeling
~ Minecraft Story Mode: Hero in Residence
~ Guardians of the Galaxy: Under Pressure
~ Walking Dead Ep. 305
~ Walking Dead Ep. 304
~ Walking Dead Ep. 303
~ Guardians of the Galaxy: Tangled Up in Blue

Released in 2016:

~ Walking Dead Ep. 302
~ Walking Dead Ep. 301
~ Batman: City of Light
~ Batman: Guardians of Gotham
~ Batman: New World Order
~ Batman: Children of Arkham
~ Minecraft Story Mode: A Journey's End
~ Batman: Realm of Shadows
~ Minecraft Story Mode: Access Denied
~ Minecraft Story Mode: A Portal to Mystery
~ Walking Dead: Michonne Ep. 3
~ Walking Dead: Michonne Ep. 2
~ Minecraft: Story Mode Ep. 105
~ Walking Dead: Michonne Ep. 1

Released in 2015:

~ Minecraft: Story Mode Ep. 104
~ Minecraft: Story Mode Ep. 103
~ Game of Thrones Ep. 106
~ Minecraft: Story Mode Ep. 102
~ Tales from the Borderlands Ep. 5
~ Minecraft: Story Mode Ep. 101
~ Tales from the Borderlands Ep. 4
~ Game of Thrones Ep. 105
~ Tales from the Borderlands Ep. 3

    Tristar Products, Inc.
    November 2011 – April 2015

• September 2012 – April 2015
Logo and product animation artist for Tristar’s television commercials and other spots. Responsibilities include on-set VFX supervising, concept design, modeling & texturing, animation, and compositing. Programs used are 3D Studio Max (including mentalray, V-ray, fur, and particle flow), Maya (mentalray, fur), After Effects, and Photoshop. Projects include commercials for the Dancing Jewel collection, Genie brand items, Clear TV Antenna, Health Master Elite, Perfecter, Little Yello Steamer, Flex-able Hose, Power Grater, and others.

• November 2011 – September 2012
Responsible for motion graphics, graphic design, compositing, and other post FX. Worked on sales videos and television commercials for products including Silly Slippeez, Iron Maid, Flex-Able Hose, MagicLite Pillow, QTech Pots & Pans, and Great Value Vacations packages to Ireland

    Stray (feature film)
    December 2014 – March 2015

• “Stray” is an independent dramatic feature. My responsibilities included working closely with the cinematographer while performing color correction and color grading for the entire film, as well as green screening and compositing, including replacing backgrounds and adding steam, smoke, and fire in key scenes of the film.

    Kollins Communications
    March 2014 – December 2014

• Working in After Effects, 3D Studio Max (including particle flow & V-ray), and Photoshop for television commercials, print advertisements, POS videos and other spots. Responsibilities include concept designs, video compositing, photo compositing, 3D modeling, and animation for advertisements & demo videos for Samsung and Sharp products, including televisions, refrigerators, speakers, and home appliances.

    November 2013 – Present

• Responsible for 3D modeling, texturing, lighting, & photo compositing for print sales materials for IBM’s new business venture, iFortress.

    Northrop Grumman Corp
    December 2013 – January 2014

• Created fire effects for lunar module in promotional video for Northrop Grumman. Used FumeFX in 3D Studio Max.

    Black Noise Media
    April 2013

• Logo design including modeling, lighting, texturing, and animation for "#SWAG" video series for Black Noise Media.

    Dark Tarot (feature film)
    June 2012 – December 2012

• “Dark Tarot” is a made-for-TV feature thriller now wrapping up post-production. My responsibilities included working closely with the director on set as VFX Supervisor, creating 3D sequences, adding fog, and performing green screening, compositing, and color correction, designing and animating the film’s opening title sequence. Used 3D Studio Max (mentalray), Photoshop, and After Effects.

    GrammyBoy Entertainment
    May 2012

• On-Set VFX Supervisor for “Girlfriend” vampire-themed music video by musical artist Lauren

    Freelance Motion Graphics/Graphic Design Artist
    November 2011 – April 2012
    Clients include:

• MCA-I NJ: Motion graphics for group’s promotional video (After Effects)
• Merrill Lynch, NYC: Motion graphics for in-house training videos (After Effects)
• ZGC Inc: Graphic design for digital flyer (Photoshop)
• Caterwaul of Sound (Musical Group): Album cover/booklet design for “Stabby Road” (Photoshop)
• MTG Inc: Graphic design for Séance DVD Game (Photoshop)

    The Cold Equations (festival film) by Ellipsis Films
    September 2011 – November 2011

• VFX Supervisor in charge of concept design, modeling, and texturing of the “Stardust”, the mother ship in the film, designed in 3D Studio Max
• Drafted preliminary designs for the computer and mainframe’s interface (GUI)
• Designed the textures for the planet “Woden” using Photoshop

    Worlds Away Productions, NYC
    August 2010 – June 2011

• National Geographic Channel’s “Megacities: Jakarta” (TV episode): Responsible for collecting global images and maps used as matte paintings for the opening zoom-in; modeled highways and several buildings to scale; and helped create the animated environment of Jakarta, Indonesia by collecting models and accurately placing buildings, roads, and rivers according to real world maps and satellite photos. Created splines for every existing road, proposed road, canal, and territory & flood area outline for 3D sequence. Worked in 3D Studio Max and Photoshop.

• 3D spot for Lexus (industry event): Responsible for adding motion blurs to car tires in Combustion; “dirtying” 3D textures using Photoshop; and flipping norms, organizing files, and labeling objects in 3D Studio Max.


BA Computer Animation, Fairleigh Dickinson University 2010, magna cum laude
Study Abroad (Semester) Wroxton College, Oxfordshire, England 2010


Gold 2013 Pixie Award – An Introduction to Special Effects
Winning entry of the 2012 MCA-I Shameless Self Promotion Video Competition
Honorable Mention, 2011 Bayou City Inspirational Film Festival – An Introduction to Special Effects
Best Animation Award, 2009 FDU Film Festival – Words, Words, Words


Houdini Unity FumeFX 3Ds Max (including particle flow) Maya After Effects (including Element 3D) Photoshop Particular